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Hi, I'm Tanya.

Technical & Gameplay  Designer.

I bridge the gap between abstract creative vision and tangible technical systems. With a focus on player-centric design, I build immersive worlds through logic, UX, and rapid prototyping.

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With a background rooted in both technical execution and creative strategy, I specialize in crafting Gameplay Systems that feel intuitive yet deep. My approach is driven by the belief that Technical Design should never be a barrier to the player, but rather a seamless bridge to high-engagement experiences.

Throughout my career, I've prioritized GameplayUX and high-fidelity Prototyping. I thrive in Cross-functional Collaboration environments, working closely with engineers and artists to ensure the final product exceeds expectations.

Expertise: Gameplay Systems & UX Architecture

My Design Philosophy

"There are no bad game ideas, only ideas without a clear design direction."

I enjoy the challenge of transforming abstract ideas into tangible gameplay systems. Through constant research, rapid iteration, and open collaboration, I ensure every system serves the core emotional beat of the game.

When I'm Not Designing Games...

Mobile Games

I'm probably trying 'just one more level'... for the twentieth time.

Cooking

Experimenting in the kitchen and discovering that balancing recipes isn't that different from balancing gameplay systems.

Board Games

Always looking for the next strategy game that will make everyone at the table overly competitive.

Learning

Exploring new tools, AI workflows, Unreal Engine features, and design techniques.

Quick Facts

5+ Years in Game Development

7+ Years Freelance Experience

6 Published Games

1 Upcoming Release

Unity

Unreal Engine

Curiosity

I love understanding why games work.

Collaboration

The best ideas happen when designers, programmers, artists, and producers work together.

Iteration

Every prototype teaches something valuable.

🎮 Mobile game addict

🎲 Board game enthusiast

I'm probably not the biggest gamer.
I just happen to be really good at making games.

— Tanya Bricker

Let's build something players will love.

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