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Seedify

 UGC Game Designer

January 2024 – March 2025

Multiplayer UGC Game

UNREAL ENGINE 5 • CONFLUENCE

Designing gameplay systems and creator tools that empower players to build, customize, and share their own experiences inside Seedworld.

Seedworld Creator Mode

Studio Overview

Seedify is a Web3 gaming ecosystem focused on building immersive multiplayer experiences powered by user-generated content. As part of the Seedworld team, I collaborated with designers, programmers, and producers to develop the Creator Mode, transforming complex building systems into intuitive gameplay that encouraged creativity while maintaining accessibility.

At a Glance

Role

UGC Game Designer

Industry

Web3 Gaming

Platform

PC | Epic Games

Main Tools

Unreal Engine 5 

Focus

UGC Systems & UX Mechanics

Team Collaboration

Engineering, Art, Production

My Design Ownership

Gameplay Systems

Designed the core gameplay systems that defined the Creator Mode experience.

Balancing

Balanced creator freedom with usability and gameplay consistency.

UGC Systems

Designed mechanics that allowed players to create, modify, and share their own levels.

Documentation

Produced feature documentation, gameplay specifications, and implementation guidelines.

UX Design

Created intuitive interaction flows for building tools and player creation.

Prototyping

Rapidly validated ideas through design prototypes and iterative testing.

Systems Design

Defined gameplay rules, modular building logic, placement restrictions, and interaction systems.

Cross-functional Collaboration

Worked closely with programmers, artists, and production throughout development.

Featured Projects

CreatorMode.mp4

Seedworld Creator Mode

Designed the gameplay systems and user experience for a modular construction mode that allowed players to create their own levels inside Seedworld.

Gameplay  Systems

Balancing

UGC Tools Design

Documentation

UX Flow

Prototyping

Building mechanics

Design Process

01

Creative Vision

Understand the player fantasy of becoming a creator rather than only a player.

02

Research

Analyze existing building systems, UGC games, and sandbox experiences.

03

Gameplay Systems

Design modular mechanics that encourage creativity without overwhelming new players.

04

UX Design

Simplify complex interactions through intuitive building tools and clear visual communication.

05

Documentation

Translate gameplay concepts into production-ready design documentation.

06

Prototype

Validate systems through rapid implementation and internal feedback.

07

Playtesting

Refine mechanics based on usability, accessibility, and production constraints.

Design Challenges

🧠 Designing for Creativity

Giving players enough freedom while preventing overwhelming complexity.

🧱 Modular Construction

Building flexible systems that could support many creative possibilities.

✨Accessibility

Making creator tools intuitive for both experienced and first-time users.

🤝Cross-disciplinary Development

Aligning gameplay vision with technical implementation and production requirements.

From Vision to Gameplay

Every educational activity started with a learning objective—not a mechanic. My role was transforming curriculum goals into intuitive gameplay experiences that children could understand through interaction rather than instruction.

Creative Goal

Encourage creativity

Gameplay mechanic

Modular Building

Design Decision

Create flexible construction pieces that can be combined freely.

player experience

Players feel ownership over their creations.

Creative Goal

Reduce complexity

Gameplay mechanic

Contextual Building Tools

Design Decision

Present only relevant actions depending on the selected object.

player experience

Lower learning curve without sacrificing depth.

Creative Goal

Promote experimentation

Gameplay mechanic

Free Placement System

Design Decision

Allow iterative placement, powerful snapping system for easy placement.

player experience

Players can experiment without fear of making mistakes.

Creative Goal

Support long-term engagement

Gameplay mechanic

Creator Mode

Design Decision

Empower players to build and revisit their own experiences.

player experience

Continuous motivation to create and improve content.

Skills Demonstrated

Gameplay Design

Technical Design

Systems Design

UGC Design

UX Design

Documentation

Unreal Engine 5

Rapid Prototyping

Gameplay Balancing

Cross-functional Collaboration

Core Insights 

Designing for user-generated content shifted my perspective from creating levels to creating systems that enable players to become creators. This experience reinforced the importance of intuitive UX, modular system design, rapid iteration, and balancing creative freedom with usability.

Interested in my design process?

Credits & Ownership
Unless otherwise noted, all game artwork, logos, promotional images, trademarks, and intellectual property displayed throughout this portfolio belong to their respective studios, publishers, and rights holders. They are presented solely to contextualize my contributions as a Game Designer. All design documents, diagrams, prototypes, and original materials are my own unless stated otherwise.

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