Amber Studio
Lead Game Designer
March 2022 – January 2024
Roblox - Multiplatform Games
roblox studio • unity
Adapting established IPs into engaging Roblox experiences through gameplay systems, UX, level design, and platform-specific design solutions.
Secret Neighbor: Roblox Edition
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Saw X: Survive the Obby
Studio Overview
Amber Studio is a global game development studio that collaborates with leading publishers and entertainment brands. As Lead Game Designer on the Roblox team, I was responsible for adapting existing IPs into experiences tailored for the Roblox ecosystem, balancing the original vision with the expectations and technical constraints of the platform.
At a Glance
Role
Lead Game Designer
Industry
Videogames
Platform
Roblox Studio
Main Tools
Roblox Studio | Unity
Focus
Gameplay & UI / UX Mechanics
Team Collaboration
Production, Engineering, Art
My Design Ownership
✦
Gameplay Design
Designed core gameplay loops and adapted mechanics for Roblox players.
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Systems Design
Created gameplay systems that respected the original IP while fitting Roblox conventions.
✦
Level Design
Designed levels, progression, objectives, and player flow.
✦
UI / UX Design
Designed interface flows and player interactions optimized for Roblox.
✦
Technical Design
Worked closely with developers to ensure gameplay systems were feasible and production-ready.
✦
Documentation
Created Game Design Documents, feature specifications, gameplay flows, and implementation guidelines.
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Leadership
Led the design direction, coordinated priorities, and aligned multidisciplinary teams throughout production.
✦
Cross-functional Collaboration
Collaborated daily with artists, programmers, producers, QA, and external stakeholders.
Featured Projects
Secret Neighbor: Roblox Edition
Led the adaptation of Secret Neighbor into Roblox by redesigning gameplay systems, player interactions, progression, and UI/UX while preserving the identity of the original game.
Gameplay Systems
Roblox Adaptation
Level Design
UI/UX
Documentation
Feature Design
Implementation Support
Saw X: Survive the Obby
Led the design of the official Roblox promotional experience for Saw X, creating gameplay systems, puzzle mechanics, level design, progression, and interface design.
Gameplay Design
Puzzle Design
Level Design
UI/UX
Documentation
Feature Design
Balancing
Design Process
01
Original Vision
Understand the identity and fantasy of the original IP.
02
Platform Analysis
Study Roblox player expectations and platform conventions.
03
Gameplay Adaptation
Redesign mechanics to fit Roblox while preserving the core experience.
04
Systems Design
Define progression, objectives, interactions, and gameplay rules.
05
UX Design
06
Documentation
Prepare production-ready documentation for development.
07
Playtesting
Validate gameplay with internal iterations.
08
Playtesting
Refine gameplay, pacing, and player experience.
Design Challenges
💡Preserving the Original Identity
Maintaining the essence of well-known franchises while adapting them to a completely different platform.
✒️Designing for Roblox
Balancing accessibility, social interaction, and Roblox player expectations.
💻Cross - platform Experience
Ensuring the gameplay worked naturally on both PC and mobile devices.
🔗Production Constraints
Adapting gameplay within technical limitations while maintaining a high-quality player experience.
From Vision to Gameplay
Every project started with an existing franchise.
My role was translating its core identity into gameplay that felt native to the Roblox ecosystem without losing what made the original experience memorable.
01. Secret NeighBor: Roblox Edition
Original Vision
Secret Neighbor stealth horror
Familiar yet accessible gameplay tailored to Roblox players.
Player Experience
Redesigned mechanics, interactions, and UI for Roblox while preserving the original gameplay fantasy.
Design Translation
Simplified multiplayer stealth systems
Gameplay Solution
02. Saw X:
Survive the obby
Original Vision
Saw X movie campaign
Gameplay Solution
Obby + puzzle gameplay
Design Translation
Combined obstacle courses with puzzle mechanics inspired by the film's iconic traps.
Player Experience
A fast-paced promotional experience that captured the Saw atmosphere through gameplay.
Skills Demonstrated
Gameplay Design
UI/UX Design
Technical Design
Roblox Design
Leadership
Systems Design
Documentation
Level Design
Feature Design
Puzzle Design
Cross-functional Collaboration
Core Insights
Working at Amber Studio strengthened my ability to adapt established franchises into new platforms without losing their identity. Leading the design process taught me how to balance creative vision, technical constraints, and player expectations while collaborating with multidisciplinary teams to deliver polished Roblox experiences.
Credits & Ownership
Unless otherwise noted, all game artwork, logos, promotional images, trademarks, and intellectual property displayed throughout this portfolio belong to their respective studios, publishers, and rights holders. They are presented solely to contextualize my contributions as a Game Designer. All design documents, diagrams, prototypes, and original materials are my own unless stated otherwise.