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Secret Neighbor is out now on Roblox! _ Android, iOS, PC.mp4

Amber Studio

Lead Game Designer

March 2022 – January 2024

Roblox - Multiplatform Games

roblox studio • unity

Adapting established IPs into engaging Roblox experiences through gameplay systems, UX, level design, and platform-specific design solutions.

Secret Neighbor: Roblox Edition

  • Saw X: Survive the Obby

Studio Overview

Amber Studio is a global game development studio that collaborates with leading publishers and entertainment brands. As Lead Game Designer on the Roblox team, I was responsible for adapting existing IPs into experiences tailored for the Roblox ecosystem, balancing the original vision with the expectations and technical constraints of the platform.

At a Glance

Role

Lead Game Designer

Industry

Videogames

Platform

Roblox Studio

Main Tools

Roblox Studio  | Unity

Focus

Gameplay & UI / UX Mechanics

Team Collaboration

Production, Engineering, Art

My Design Ownership

Gameplay Design

Designed core gameplay loops and adapted mechanics for Roblox players.

Systems Design

Created gameplay systems that respected the original IP while fitting Roblox conventions.

Level Design

Designed levels, progression, objectives, and player flow.

UI / UX Design

Designed interface flows and player interactions optimized for Roblox.

Technical Design

Worked closely with developers to ensure gameplay systems were feasible and production-ready.

Documentation

Created Game Design Documents, feature specifications, gameplay flows, and implementation guidelines.

Leadership

Led the design direction, coordinated priorities, and aligned multidisciplinary teams throughout production.

Cross-functional Collaboration

Collaborated daily with artists, programmers, producers, QA, and external stakeholders.

Featured Projects

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Secret Neighbor: Roblox Edition

Led the adaptation of Secret Neighbor into Roblox by redesigning gameplay systems, player interactions, progression, and UI/UX while preserving the identity of the original game.

Gameplay Systems

Roblox Adaptation

Level Design

UI/UX

Documentation

Feature Design

Implementation Support

Saw_edited.jpg

Saw X: Survive the Obby

Led the design of the official Roblox promotional experience for Saw X, creating gameplay systems, puzzle mechanics, level design, progression, and interface design.

Gameplay Design

Puzzle Design

Level Design

UI/UX

Documentation

Feature Design

Balancing

Design Process

01

Original Vision

Understand the identity and fantasy of the original IP.

02

Platform Analysis

Study Roblox player expectations and platform conventions.

03

Gameplay Adaptation

Redesign mechanics to fit Roblox while preserving the core experience.

04

Systems Design

Define progression, objectives, interactions, and gameplay rules.

05

UX Design

Produce clear Game Design Documents including mechanics, rules, and implementation requirements.

06

Documentation

Prepare production-ready documentation for development.

07

Playtesting

Validate gameplay with internal iterations.

08

Playtesting

Refine gameplay, pacing, and player experience.

Design Challenges

💡Preserving the Original Identity

Maintaining the essence of well-known franchises while adapting them to a completely different platform.

✒️Designing for Roblox

Balancing accessibility, social interaction, and Roblox player expectations.

💻Cross - platform Experience

Ensuring the gameplay worked naturally on both PC and mobile devices.

🔗Production Constraints

Adapting gameplay within technical limitations while maintaining a high-quality player experience.

From Vision to Gameplay

Every project started with an existing franchise.

My role was translating its core identity into gameplay that felt native to the Roblox ecosystem without losing what made the original experience memorable.

01. Secret NeighBor: Roblox Edition

Original Vision

Secret Neighbor stealth horror

Familiar yet accessible gameplay tailored to Roblox players.

Player Experience

Redesigned mechanics, interactions, and UI for Roblox while preserving the original gameplay fantasy.

Design Translation

Simplified multiplayer stealth systems

Gameplay Solution

02. Saw X:

Survive the obby

Original Vision

Saw X movie campaign

Gameplay Solution

Obby + puzzle gameplay

Design Translation

Combined obstacle courses with puzzle mechanics inspired by the film's iconic traps.

Player Experience

A fast-paced promotional experience that captured the Saw atmosphere through gameplay.

Skills Demonstrated

Gameplay Design

UI/UX Design

Technical Design

Roblox Design

Leadership

Systems Design

Documentation

Level Design

Feature Design

Puzzle Design

Cross-functional Collaboration

Core Insights 

Working at Amber Studio strengthened my ability to adapt established franchises into new platforms without losing their identity. Leading the design process taught me how to balance creative vision, technical constraints, and player expectations while collaborating with multidisciplinary teams to deliver polished Roblox experiences.

Interested in my design process?

Credits & Ownership
Unless otherwise noted, all game artwork, logos, promotional images, trademarks, and intellectual property displayed throughout this portfolio belong to their respective studios, publishers, and rights holders. They are presented solely to contextualize my contributions as a Game Designer. All design documents, diagrams, prototypes, and original materials are my own unless stated otherwise.

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