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Age of Learning

Game Designer

April 2025 – July 2026

Educational Games • Mobile

Figma • Flutter • Rive

Designing educational gameplay experiences that transform learning objectives into engaging interactions for children ages 3–7.

ABCmouse

My Reading Academy Español

Studio Overview

Age of Learning is an educational technology company focused on creating engaging digital learning experiences for children. As part of the Game Design team, I collaborated with producers, curriculum specialists, developers, artists, animators, and QA to transform educational goals into interactive gameplay experiences for mobile devices.

At a Glance

Role

Game Designer

Industry

Educational Games

Platform

Mobile (iOS / Android)

Main Tools

Figma, Flutter, Rive

Focus

Gameplay & UX Mechanics

Team Collaboration

Curriculum, Engineering, Art

My Design Ownership

Gameplay Design

Core mechanics and systemic interaction loops.

UI Flow

Seamless screen transitions and navigation mapping.

Rapid Iteration

Fast-cycle prototyping and concept validation.

Systems Design

Economy balancing and structural progression.

Wireframing

Low-fidelity blueprinting of game interfaces.

Implementation Support

Direct coordination with tech teams.

Educational Design

Aligning learning goals with play mechanics.

Documentation

Comprehensive feature specs and design bibles.

Cross-functional

Collaboration across art, eng, and curriculum.

UX Design

User journeys and behavioral architecture.

Gameplay Balancing

Tuning difficulty curves for child retention.

Featured Projects

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ABCmouse

Designing high-impact educational mechanics and UX flows that engage young learners.

Gameplay

Educational Mechanics

UX Flow

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My Reading Academy Español

Developing gameplay systems and player progression frameworks for personalized learning experiences in Spanish literacy for Schools.

Gameplay Systems

UX

Educational Design

Design Process

01

Learning Goals

Understand the educational objective together with curriculum specialists.

02

Research

Study age-specific cognitive abilities, interaction patterns, and existing educational activities.

03

Gameplay Concept

Transform educational objectives into engaging gameplay mechanics.

04

UX & Wireframes

Design intuitive layouts and interaction flows suitable for young children.

05

Documentation

Produce clear Game Design Documents including mechanics, rules, and implementation requirements.

06

Prototype

Collaborate closely with Flutter developers and artists to bring the experience into production.

07

Playtesting

Review feedback, refine interactions, and polish the player experience.

Design Challenges

🎮 Balanced learning objectives with player engagement.

🤝 Collaborated with specialists, artists, and developers.

🧠 Designed intuitive gameplay for children ages 3–7.

📚 Translated curriculum into engaging gameplay mechanics.

✨ Simplified UX to reduce cognitive load.

🔄 Iterated through continuous playtesting and feedback.

From Vision to Gameplay

Every educational activity started with a learning objective—not a mechanic. My role was transforming curriculum goals into intuitive gameplay experiences that children could understand through interaction rather than instruction.

Learning Goal

Ordering

Mastering vertical hierarchy and spatial sequence.

Core Mechanic

Hold & Swapping

Direct tactile exchange of interaction elements.

Design Decision

Visual Height

Manipulatives use different heights so children can visually understand ordering without relying on reading.

Experience

Iterative Play

Positive reinforcement, incorrect answer feedback, and up to three attempts before guidance.

Learning Goal

Measurement

Developing foundational spatial reasoning and units.

Core Mechanic

Drag & Drop

Drag interaction to map physical distance.

Design Decision

Visual Units

Children measure an object using visual units to understand length through interaction instead of numbers.

Experience

Discovery

Immediate visual feedback reinforces understanding and encourages experimentation.

Learning Goal

Sorting

Cognitive classification and set theory.

Core Mechanic

Drag & Drop

Active categorization through placement.

Design Decision

Visual Guides

Players place objects into correct containers using simple visual interactions and shapes.

Experience

Reinforcement

Immediate feedback confirms correct choices and helps reinforce categorization logic.

Learning Goal

Multiple Choice

Decision making and identification.

Core Mechanic

Tap / Click

Simple interact-and-react select loop.

Design Decision

Toddler-First

Designed for toddlers with short attention spans using simple interactions where every option remains interactive.

Experience

Engagement

Immediate visual and audio feedback for solutions to keep young children constantly engaged.

Skills Demonstrated

Gameplay Design

Documentation

Educational Design

Feature Design

Cross-functional Collaboration

Systems Design

Rapid Prototyping

UX Design

Gameplay Balancing

Wireframing

Core Insights 

Working at Age of Learning strengthened my ability to design gameplay with a clear purpose, transforming educational objectives into intuitive player experiences. It reinforced the importance of rapid iteration, cross-functional collaboration, accessibility, and user-centered design when creating products for young audiences.

Interested in my design process?

Credits & Ownership
Unless otherwise noted, all game artwork, logos, promotional images, trademarks, and intellectual property displayed throughout this portfolio belong to their respective studios, publishers, and rights holders. They are presented solely to contextualize my contributions as a Game Designer. All design documents, diagrams, prototypes, and original materials are my own unless stated otherwise.

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